Dragging the handles around changes the shape of the curve. (Or in the SVG vector format, which I used to make all these illustrations.) You choose a start and end points, and the program provides an extra handle attached to each point. I wanted to be able to draw this exactly, rather than approximate it with some points, which meant figuring out how to convert it to a Bézier curve.īézier curves are the same curves you see used for path drawing in vector graphics editors like Inkscape, Illustrator, or Flash. I can make it more visible, if you’ll forgive a brief tangent.Įach of these curves is a parabola, given by (a - b)(x - x²). ![]() It’s not quite Perlin noise yet there’s one little problem, though it may not be immediately obvious from just these points.
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